![]() We control Pape and Tura as they try to prevent their home form burning down. Outside of the impressive style things are a little more standard. Animation is equally good with a heavy stop motion look and feel to things. It looks at once realistic and fantastical, embued with digital lighting and effects that ground the models in the world brilliantly. Crafted entirely out of handmade paper models digitised, it lends the game an almost otherworldly charm. ![]() The most immediately striking aspect of Papetura is it’s art style. It’s over before we know it, but what’s here is an enjoyable adventure worth checking out. Twitter: consider supporting me on Patreon.Papetura is a bit of a love letter to old school adventures games, takingthe concept of finding items to interact with other items and presenting it in a short, but very sweet, fashion. Put this game on your wishlist immediately.īy: Zachary Gasiorowski, Editor in Chief If you go in blind, this is one of those games that is all the better for it. I guess watching a playthrough on YouTube is better than nothing but you really need to sit down, take your time, and play this for yourself. Also, I encourage you to play this game for yourself. The story is memorable, the gameplay is nearly perfectly paced, and the presentation is outstanding. If you enjoyed titles like Limbo or Inside, Papetura needs to be added to your game library. As a busy adult, I wish more games were this compact these days. It is very refreshing and welcomed to be able to play and finish a game, one that holds your attention and doesn’t outstay its welcome, in one sitting in a sea of AAA titles that require 100+ hours. From start to finish, the total time it takes to see the end is around 90 minutes. ![]() ![]() Perhaps my favorite aspect comes from the game’s length. It is so well done I recommend just leaving the game on while you make dinner or do chores around the house. The sweeping musical themes carry the experience from one set piece to another with great care. Other than getting stuck at the part with the blow fish thing, mostly because timing is rather tight, I never got stuck at a puzzle for more than a minute or two so the challenge and pacing remains tightly paced.īesides the unique look and quality use of light/shadow, the experience just wouldn’t be the same without the quality soundtrack. By burping (again, just go with it), you must complete a simple but slightly increasing in difficulty mini game to be rewarded with a speech bubble that gives the player a guiding hand. If you do get stuck, there is a creatively designed built-in hint system to point you in the right direction. Eventually, you will befriend a cat-gun (don’t question it, just go with it) and the game especially becomes a slow-paced twin-stick shooter. There is visual personality at every moment.Įxplaining the gameplay can spoil the overall experience so I will not go into detail but know that the puzzle solving and visual story telling is top notch. Mixed with impressive lighting effects and abstract environments, this is one game that holds the player’s attention even with the over saturated yellow aesthetic. Using literal paper as the model for most things on screen, you can easily see how long this game must have taken to develop.
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